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GeForce GTX 650 Ti vs Radeon R7 250X

Intro

The GeForce GTX 650 Ti comes with a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon R7 250X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R7 250X 2860 points
Difference: 574 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

The GeForce GTX 650 Ti should theoretically perform a little bit faster than the Radeon R7 250X in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The GeForce GTX 650 Ti should be a lot (about 48%) faster with regards to texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 19392 (48%)

Pixel Rate

The Radeon R7 250X will be a small bit (about 8%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon R7 250X 16000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 1152 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 250X
Manufacturer nVidia AMD
Year October 2012 February 2014
Code Name GK106 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 4500 MHz
Power (Max TDP) 110 watts 95 watts
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 59392 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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