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GeForce GTX 590 vs Radeon R9 270

Intro

The GeForce GTX 590 has a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R9 270, which has core clock speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R9 270 5943 points
Difference: 737 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be much better than the Radeon R9 270 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 270 179200 MB/sec
Difference: 149120 (83%)

Texel Rate

The GeForce GTX 590 will be just a bit (about 8%) faster with regards to anisotropic filtering than the Radeon R9 270. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 5696 (8%)

Pixel Rate

The GeForce GTX 590 should be a lot (about 102%) more effective at FSAA than the Radeon R9 270, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 29472 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 270
Manufacturer nVidia AMD
Year March 2011 November 2013
Code Name GF110 Curacao Pro
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 900 MHz
Memory Speed 3420 MHz (x2) 5600 MHz
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 179200 MB/sec
Texel Rate 77696 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 512 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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