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GeForce GTX 560 Ti 448 vs Radeon R9 270

Intro

The GeForce GTX 560 Ti 448 features a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all of that to the Radeon R9 270, which comes with core speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270 5943 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1743 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270 should be 24% faster than the GeForce GTX 560 Ti 448 in general, due to its higher bandwidth. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 35200 (24%)

Texel Rate

The Radeon R9 270 is quite a bit (more or less 76%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 31008 (76%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be just a bit (more or less 2%) better at AA than the Radeon R9 270, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 480 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 270

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 270
Manufacturer nVidia AMD
Year December 2011 November 2013
Code Name GF110 Curacao Pro
Memory 1280 MB 2048 MB
Core Speed 732 MHz 900 MHz
Memory Speed 3600 MHz 5600 MHz
Power (Max TDP) 210 watts 150 watts
Bandwidth 144000 MB/sec 179200 MB/sec
Texel Rate 40992 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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