Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon R9 290

Intro

The GeForce GTX 590 comes with core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R9 290, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 590 6680 points
Difference: 3196 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 290 300 Watts
GeForce GTX 590 365 Watts
Difference: 65 Watts (22%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be a bit faster than the Radeon R9 290 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 8320 (3%)

Texel Rate

The Radeon R9 290 will be much (approximately 65%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 50304 (65%)

Pixel Rate

The GeForce GTX 590 should be a bit (more or less 14%) better at full screen anti-aliasing than the Radeon R9 290, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 7072 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon R9 290
Manufacturer nVidia AMD
Year March 2011 November 2013
Code Name GF110 Hawaii PRO
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 5000 MHz
Power (Max TDP) 365 watts 300 watts
Bandwidth 328320 MB/sec 320000 MB/sec
Texel Rate 77696 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 512 (x2) 2560
Texture Mapping Units 64 (x2) 160
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield