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GeForce GTX 590 vs Radeon R9 290X

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 855 MHz on this particular model. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare all that to the Radeon R9 290X, which features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 590 6680 points
Difference: 3929 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 290X 300 Watts
GeForce GTX 590 365 Watts
Difference: 65 Watts (22%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should perform a bit faster than the Radeon R9 290X in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 8320 (3%)

Texel Rate

The Radeon R9 290X will be much (about 81%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 63104 (81%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 590 is a better choice, though not by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 7072 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 290X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Hawaii XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 5000 MHz
Power (Max TDP) 365 watts 300 watts
Bandwidth 328320 MB/sec 320000 MB/sec
Texel Rate 77696 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 512 (x2) 2816
Texture Mapping Units 64 (x2) 176
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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