Compare any two graphics cards:
VS

GeForce GTX Titan vs Radeon R9 280X

Intro

The GeForce GTX Titan features a core clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R9 280X, which has a GPU core clock speed of 850 MHz, and 3072 MB of GDDR5 memory set to run at 1500 MHz through a 384-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 280X 8886 points
Difference: 1276 (14%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX Titan should perform a little bit faster than the Radeon R9 280X overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 384 (0%)

Texel Rate

The GeForce GTX Titan should be quite a bit (about 72%) faster with regards to AF than the Radeon R9 280X. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 78688 (72%)

Pixel Rate

The GeForce GTX Titan should be much (more or less 48%) faster with regards to anti-aliasing than the Radeon R9 280X, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 12976 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Radeon R9 280X
Manufacturer nVidia AMD
Year February 2013 October 2013
Code Name GK110 Tahiti XTL
Memory 6144 MB 3072 MB
Core Speed 837 MHz 850 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 288000 MB/sec
Texel Rate 187488 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2688 2048
Texture Mapping Units 224 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield