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GeForce GTX 580 vs Radeon R9 270X

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all that to the Radeon R9 270X, which features a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce GTX 580 4956 points
Difference: 1634 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce GTX 580 244 Watts
Difference: 64 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 is 7% quicker than the Radeon R9 270X overall, because of its greater data rate. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 13184 (7%)

Texel Rate

The Radeon R9 270X should be quite a bit (about 62%) more effective at AF than the GeForce GTX 580. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 30592 (62%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 580 is a better choice, but not by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 5056 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R9 270X
Manufacturer nVidia AMD
Year November 2010 October 2013
Code Name GF110 Curacao XT
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1000 MHz
Memory Speed 4008 MHz 5600 MHz
Power (Max TDP) 244 watts 180 watts
Bandwidth 192384 MB/sec 179200 MB/sec
Texel Rate 49408 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 512 1280
Texture Mapping Units 64 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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