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GeForce GTX 560 Ti 448 vs Radeon R9 270X

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Radeon R9 270X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1400 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2390 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 30 Watts (17%)

Memory Bandwidth

In theory, the Radeon R9 270X should be 24% faster than the GeForce GTX 560 Ti 448 in general, due to its higher data rate. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 35200 (24%)

Texel Rate

The Radeon R9 270X will be a lot (more or less 95%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 39008 (95%)

Pixel Rate

The Radeon R9 270X is a little bit (approximately 9%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and able to handle higher resolutions while still performing well. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 270X
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Curacao XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 5600 MHz
Power (Max TDP) 210 watts 180 watts
Bandwidth 144000 MB/sec 179200 MB/sec
Texel Rate 40992 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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