Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon R9 270X
IntroThe GeForce GT 240 GDDR5 1GB has a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon R9 270X, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1400 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 270X should theoretically be much superior to the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe Radeon R9 270X should be much (approximately 355%) faster with regards to AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 270X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!