Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R7 260X
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 RAM is set to run at a speed of 1080 MHz on this model. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.Compare all of that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this specific card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 260X should theoretically be a small bit better than the GeForce 8800 Ultra in general. (explain)
Texel RateThe Radeon R7 260X is much (approximately 57%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe Radeon R7 260X should be a small bit (more or less 20%) faster with regards to FSAA than the GeForce 8800 Ultra, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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