Compare any two graphics cards:
VS

GeForce 8800 Ultra vs Radeon R7 260X

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 RAM is set to run at a speed of 1080 MHz on this model. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this specific card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce 8800 Ultra 171 Watts
Difference: 56 Watts (49%)

Memory Bandwidth

Performance-wise, the Radeon R7 260X should theoretically be a small bit better than the GeForce 8800 Ultra in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 320 (0%)

Texel Rate

The Radeon R7 260X is much (approximately 57%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 22432 (57%)

Pixel Rate

The Radeon R7 260X should be a small bit (more or less 20%) faster with regards to FSAA than the GeForce 8800 Ultra, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 2912 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra Radeon R7 260X
Manufacturer nVidia AMD
Year May 2007 October 2013
Code Name G80 Bonaire XTX
Memory 768 MB 2048 MB
Core Speed 612 MHz 1100 MHz
Memory Speed 2160 MHz 6500 MHz
Power (Max TDP) 171 watts 115 watts
Bandwidth 103680 MB/sec 104000 MB/sec
Texel Rate 39168 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 128 896
Texture Mapping Units 64 56
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield