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Radeon HD 3870 X2 512MB vs Radeon R7 260X

Intro

The Radeon HD 3870 X2 512MB makes use of a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 memory works at a frequency of 900 MHz on this specific model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should be a small bit faster than the Radeon R7 260X overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 11200 (11%)

Texel Rate

The Radeon R7 260X is quite a bit (about 133%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon R7 260X 61600 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 35200 (133%)

Pixel Rate

The Radeon HD 3870 X2 512MB is much (about 50%) better at anti-aliasing than the Radeon R7 260X, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 8800 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon R7 260X
Manufacturer AMD AMD
Year Jan 28, 2008 October 2013
Code Name R680 Bonaire XTX
Memory 512 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 1100 MHz
Memory Speed 1800 MHz (x2) 6500 MHz
Power (Max TDP) (Unknown) watts 115 watts
Bandwidth 115200 MB/sec 104000 MB/sec
Texel Rate 26400 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 320(64x5) (x2) 896
Texture Mapping Units 16 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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