Compare any two graphics cards:
GeForce GTX 465 vs Radeon R7 260X
IntroThe GeForce GTX 465 comes with a core clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 352 SPUs, 44 TAUs, and 32 ROPs.Compare those specs to the Radeon R7 260X, which features a clock speed of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 260X should be 1% faster than the GeForce GTX 465 overall, due to its greater data rate. (explain)
Texel RateThe Radeon R7 260X will be much (approximately 131%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 465 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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