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GeForce GTX 550 Ti vs Radeon R7 260X

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 memory works at a frequency of 1026 MHz on this card. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this specific card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 550 Ti 1897 points
Difference: 2484 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should be a bit faster than the GeForce GTX 550 Ti overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5504 (6%)

Texel Rate

The Radeon R7 260X will be much (more or less 114%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 32800 (114%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 550 Ti is a better choice, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 4000 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF116 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1100 MHz
Memory Speed 4104 MHz 6500 MHz
Power (Max TDP) 116 watts 115 watts
Bandwidth 98496 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 32 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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