Compare any two graphics cards:
Radeon HD 5770 vs Radeon R7 250
IntroThe Radeon HD 5770 uses a 40 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 memory works at a frequency of 1200 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.Compare all that to the Radeon R7 250, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1150 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5770 should perform a little bit faster than the Radeon R7 250 overall. (explain)
Texel RateThe Radeon HD 5770 will be quite a bit (approximately 42%) more effective at AF than the Radeon R7 250. (explain)
Pixel RateThe Radeon HD 5770 should be much (approximately 70%) better at AA than the Radeon R7 250, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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