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Radeon HD 4850 X2 1GB vs Radeon R7 250

Intro

The Radeon HD 4850 X2 1GB features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon R7 250, which has GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform quite a bit faster than the Radeon R7 250 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 53504 (73%)

Texel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (about 108%) more effective at texture filtering than the Radeon R7 250. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 26000 (108%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be a lot (about 150%) better at FSAA than the Radeon R7 250, and also will be capable of handling higher screen resolutions better. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 12000 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon R7 250
Manufacturer AMD AMD
Year Nov 7, 2008 October 2013
Code Name R700 Oland XT
Memory 1024 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 1000 MHz
Memory Speed 1986 MHz (x2) 4600 MHz
Power (Max TDP) 250 watts 65 watts
Bandwidth 127104 MB/sec 73600 MB/sec
Texel Rate 50000 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 384
Texture Mapping Units 40 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 956 million 1040 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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