Compare any two graphics cards:
Radeon HD 6750 vs Radeon R7 250
IntroThe Radeon HD 6750 has a GPU clock speed of 725 MHz, and the 512 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 TAUs, and 16 ROPs.Compare all of that to the Radeon R7 250, which has core clock speeds of 1000 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 will be 15% faster than the Radeon HD 6750 overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6750 is a bit (more or less 9%) faster with regards to AF than the Radeon R7 250. (explain)
Pixel RateThe Radeon HD 6750 will be a lot (approximately 45%) more effective at FSAA than the Radeon R7 250, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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