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Geforce GTX 690 vs Radeon R7 250

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this particular model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all that to the Radeon R7 250, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 250 1836 points
Difference: 11275 (614%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
Geforce GTX 690 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform a lot faster than the Radeon R7 250 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 310912 (422%)

Texel Rate

The Geforce GTX 690 should be much (about 876%) better at anisotropic filtering than the Radeon R7 250. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 210240 (876%)

Pixel Rate

The Geforce GTX 690 is much (more or less 632%) more effective at anti-aliasing than the Radeon R7 250, and also capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 50560 (632%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 250
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Oland XT
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 4600 MHz
Power (Max TDP) 300 watts 65 watts
Bandwidth 384512 MB/sec 73600 MB/sec
Texel Rate 234240 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 1536 (x2) 384
Texture Mapping Units 128 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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