Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Geforce GTX 760
IntroThe GeForce 8600 GT 1GB GDDR3 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this particular card. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare that to the Geforce GTX 760, which has a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 760 should be 758% faster than the GeForce 8600 GT 1GB GDDR3 overall, due to its higher data rate. (explain)
Texel RateThe Geforce GTX 760 will be a lot (approximately 989%) faster with regards to AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Geforce GTX 760 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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