Compare any two graphics cards:
VS

GeForce GTX 480 vs Geforce GTX 760

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also is comprised of 480 Stream Processors, 60 TAUs, and 48 ROPs.

Compare that to the Geforce GTX 760, which has GPU core speed of 980 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is comprised of 1152 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 480 3650 points
Difference: 2273 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The Geforce GTX 760, in theory, should perform just a bit faster than the GeForce GTX 480 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14848 (8%)

Texel Rate

The Geforce GTX 760 is a lot (approximately 124%) better at texture filtering than the GeForce GTX 480. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 52080 (124%)

Pixel Rate

The GeForce GTX 480 will be a small bit (more or less 7%) faster with regards to anti-aliasing than the Geforce GTX 760, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 2240 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 980 MHz
Memory Speed 3696 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192256 MB/sec
Texel Rate 42000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield