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GeForce GTX 480 vs Geforce GTX 760

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 TAUs, and 48 ROPs.

Compare those specifications to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 480 3650 points
Difference: 2273 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 should be 8% faster than the GeForce GTX 480 overall, because of its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14848 (8%)

Texel Rate

The Geforce GTX 760 should be a lot (more or less 124%) faster with regards to AF than the GeForce GTX 480. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 52080 (124%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 480 is superior to the Geforce GTX 760, though only just barely. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 2240 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 980 MHz
Memory Speed 3696 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192256 MB/sec
Texel Rate 42000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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