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GeForce GTX 650 Ti vs Geforce GTX 760

Intro

The GeForce GTX 650 Ti comes with a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Geforce GTX 760, which comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 650 Ti 3434 points
Difference: 2489 (72%)

Ethereum Mining Hash Rate

Geforce GTX 760 13 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 760 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

The Geforce GTX 760 should theoretically be a lot faster than the GeForce GTX 650 Ti in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 760 should be much (approximately 58%) better at AF than the GeForce GTX 650 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 34688 (58%)

Pixel Rate

The Geforce GTX 760 is a lot (approximately 111%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and also will be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 16512 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year October 2012 June 2013
Code Name GK106 GK104
Memory 1024 MB 2048 MB
Core Speed 928 MHz 980 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 170 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 59392 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 64 96
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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