Compare any two graphics cards:
VS

GeForce GTX 295 vs Geforce GTX 770

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this particular card. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare all that to the Geforce GTX 770, which features a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 295 289 Watts
Difference: 59 Watts (26%)

Memory Bandwidth

The Geforce GTX 770 should theoretically perform a small bit faster than the GeForce GTX 295 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 608 (0%)

Texel Rate

The Geforce GTX 770 should be quite a bit (approximately 45%) more effective at anisotropic filtering than the GeForce GTX 295. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 41728 (45%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 770 is superior to the GeForce GTX 295, but not by far. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 1216 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Geforce GTX 770
Manufacturer nVidia nVidia
Year January 8, 2009 May 2013
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1046 MHz
Memory Speed 1998 MHz (x2) 7012 MHz
Power (Max TDP) 289 watts 230 watts
Bandwidth 223776 MB/sec 224384 MB/sec
Texel Rate 92160 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 240 (x2) 1536
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield