Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 285 1GB
IntroThe GeForce 8600 GT 512MB DDR2 features a core clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare that to the GeForce GTX 285 1GB, which features a GPU core clock speed of 648 MHz, and 1024 MB of GDDR3 RAM set to run at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 285 1GB should be much faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce GTX 285 1GB will be quite a bit (approximately 500%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 285 1GB is superior to the GeForce 8600 GT 512MB DDR2, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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