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GeForce GTX 590 vs Geforce GTX 780

Intro

The GeForce GTX 590 features a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all that to the Geforce GTX 780, which uses a 28 nm design. nVidia has clocked the core speed at 863 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this specific card. It features 2304 SPUs as well as 192 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 590 6680 points
Difference: 3402 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 780 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be a bit better than the Geforce GTX 780 in general. (explain)

GeForce GTX 590 328320 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 39936 (14%)

Texel Rate

The Geforce GTX 780 is a lot (about 113%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 88000 (113%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 16848 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Geforce GTX 780
Manufacturer nVidia nVidia
Year March 2011 May 2013
Code Name GF110 GK110
Memory 1536 MB (x2) 3072 MB
Core Speed 607 MHz (x2) 863 MHz
Memory Speed 3420 MHz (x2) 6008 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 288384 MB/sec
Texel Rate 77696 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 512 (x2) 2304
Texture Mapping Units 64 (x2) 192
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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