Compare any two graphics cards:
GeForce GTX Titan vs Radeon HD 7950 3GB
IntroThe GeForce GTX Titan uses a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this particular card. It features 2688 SPUs along with 224 TAUs and 48 ROPs.Compare those specs to the Radeon HD 7950 3GB, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan should in theory perform a bit faster than the Radeon HD 7950 3GB in general. (explain)
Texel RateThe GeForce GTX Titan is quite a bit (about 109%) better at anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateThe GeForce GTX Titan will be a lot (approximately 57%) better at anti-aliasing than the Radeon HD 7950 3GB, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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