Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 7750
IntroThe GeForce GTX 650 Ti 2GB comes with a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon HD 7750, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this model. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 650 Ti 2GB should be a bit faster than the Radeon HD 7750 in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is a lot (about 132%) faster with regards to AF than the Radeon HD 7750. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 650 Ti 2GB is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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