Compare any two graphics cards:
GeForce GTX 650 Ti vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 650 Ti has a GPU clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also features 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce GTX 650 Ti 2GB, which makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this particular model. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateBoth cards have exactly the same texel rate, so in theory they should perform equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have the exact same pixel fill rate, so in theory they should perform equally good at at FSAA, and be capable of handling the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce GTX 650 Ti vs GeForce GTX 650 Ti 2GB”This card does not worth the price it has. Pretty expensive for this price.
@ahmad man...I must say it is really cheap for how much it does(I don't know about in other countries but in mine its pretty cheap card...) and I love that card I can max out pretty much everything!
They removed SLI from this card, which helps make it the BEST card for bang-for-your-buck. BUT is highly limited if you plan to make an extreme set up because of the inability to work with a second graphics card. If you choose only to use one than this is exactly what you would like.