Compare any two graphics cards:
VS

GeForce 9400 GT 256MB vs GeForce GTX 650 Ti

Intro

The GeForce 9400 GT 256MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR2 RAM runs at a speed of 400 MHz on this card. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this model. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9400 GT 256MB 50 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 60 Watts (120%)

Memory Bandwidth

Theoretically, the GeForce GTX 650 Ti should be much faster than the GeForce 9400 GT 256MB overall. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 73600 (575%)

Texel Rate

The GeForce GTX 650 Ti is a lot (more or less 1250%) faster with regards to anisotropic filtering than the GeForce 9400 GT 256MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 54992 (1250%)

Pixel Rate

The GeForce GTX 650 Ti is quite a bit (approximately 575%) better at AA than the GeForce 9400 GT 256MB, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 12648 (575%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9400 GT 256MB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year August 2008 October 2012
Code Name G96a GK106
Memory 256 MB 1024 MB
Core Speed 550 MHz 928 MHz
Memory Speed 800 MHz 5400 MHz
Power (Max TDP) 50 watts 110 watts
Bandwidth 12800 MB/sec 86400 MB/sec
Texel Rate 4400 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 2200 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 16 768
Texture Mapping Units 8 64
Render Output Units 4 16
Bus Type GDDR2 GDDR5
Bus Width 128-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 314 million 2540 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield