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GeForce GTX 650 Ti vs Radeon HD 7850

Intro

The GeForce GTX 650 Ti comes with a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 7850, which has a core clock speed of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 650 Ti 3434 points
Difference: 1766 (51%)

Ethereum Mining Hash Rate

Radeon HD 7850 13 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 7850 130 Watts
Difference: 20 Watts (18%)

Memory Bandwidth

The Radeon HD 7850, in theory, should perform much faster than the GeForce GTX 650 Ti overall. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 67200 (78%)

Texel Rate

The GeForce GTX 650 Ti is a small bit (approximately 8%) better at AF than the Radeon HD 7850. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 4352 (8%)

Pixel Rate

The Radeon HD 7850 is a lot (approximately 85%) better at FSAA than the GeForce GTX 650 Ti, and able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 7850 27520 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 12672 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 7850
Manufacturer nVidia AMD
Year October 2012 March 2012
Code Name GK106 Pitcairn Pro
Memory 1024 MB 2048 MB
Core Speed 928 MHz 860 MHz
Memory Speed 5400 MHz 4800 MHz
Power (Max TDP) 110 watts 130 watts
Bandwidth 86400 MB/sec 153600 MB/sec
Texel Rate 59392 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 64 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs Radeon HD 7850”
Fred says:

I would like to see Game bench results. The 650Ti is one of those cards that is overlooked. Many do not realize just how good a card it is. I had a 5870 in my i5 that the fan went out on. When I purchased the 650Ti (91$ Bucks)I thought it would be a little less or the same in performance as the 5870. But it does so much better than the 5870 on my i5. I would say it will beat the 7850 too.

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