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GeForce GTX 650 Ti vs Geforce GTX 680

Intro

The GeForce GTX 650 Ti features core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Geforce GTX 680, which comes with core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 650 Ti 3434 points
Difference: 4216 (123%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 6 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

In theory, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 117%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 69376 (117%)

Pixel Rate

The Geforce GTX 680 will be much (approximately 117%) faster with regards to FSAA than the GeForce GTX 650 Ti, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 17344 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2012 March 2012
Code Name GK106 GK104
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1006 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 195 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 59392 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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