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GeForce GTX 650 Ti vs Geforce GTX 680

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Geforce GTX 680, which comes with a core clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 650 Ti 3434 points
Difference: 4216 (123%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 6 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be a lot better than the GeForce GTX 650 Ti overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 680 should be a lot (about 117%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 69376 (117%)

Pixel Rate

The Geforce GTX 680 will be a lot (approximately 117%) better at anti-aliasing than the GeForce GTX 650 Ti, and also will be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 17344 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2012 March 2012
Code Name GK106 GK104
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1006 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 195 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 59392 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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