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GeForce 9800 GX2 vs GeForce GTX 650

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 650, which has clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce 9800 GX2 197 Watts
Difference: 133 Watts (208%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be 60% quicker than the GeForce GTX 650 overall, because of its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The GeForce 9800 GX2 is a lot (about 127%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 42944 (127%)

Pixel Rate

The GeForce 9800 GX2 should be a little bit (approximately 13%) better at FSAA than the GeForce GTX 650, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 2272 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 650
Manufacturer nVidia nVidia
Year Mar 2008 September 2012
Code Name G92 GK107
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1058 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 64 watts
Bandwidth 128000 MB/sec 80000 MB/sec
Texel Rate 76800 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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