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GeForce GTX 295 vs GeForce GTX 650

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare all that to the GeForce GTX 650, which features a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 295 289 Watts
Difference: 225 Watts (352%)

Memory Bandwidth

In theory, the GeForce GTX 295 should perform a lot faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 143776 (180%)

Texel Rate

The GeForce GTX 295 is quite a bit (approximately 172%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 58304 (172%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 650, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15328 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 650
Manufacturer nVidia nVidia
Year January 8, 2009 September 2012
Code Name G200b GK107
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 1058 MHz
Memory Speed 1998 MHz (x2) 5000 MHz
Power (Max TDP) 289 watts 64 watts
Bandwidth 223776 MB/sec 80000 MB/sec
Texel Rate 92160 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 240 (x2) 384
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 650”
Alejandro says:

It's kind of stupid to compare that shit be mediocre, for the 295,
  even if the 2009 is still the host.

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