Compare any two graphics cards:
VS

GeForce GTX 460 vs GeForce GTX 650

Intro

The GeForce GTX 460 comes with a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 24 ROPs.

Compare those specifications to the GeForce GTX 650, which comes with a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce GTX 650 2263 points
Difference: 294 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 460 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be 8% faster than the GeForce GTX 650 in general, because of its higher data rate. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 460 is a small bit (about 12%) better at AF than the GeForce GTX 650. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 3944 (12%)

Pixel Rate

The GeForce GTX 650 is just a bit (approximately 4%) faster with regards to full screen anti-aliasing than the GeForce GTX 460, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 728 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 GeForce GTX 650
Manufacturer nVidia nVidia
Year July 2010 September 2012
Code Name GF104 GK107
Memory 768 MB 1024 MB
Core Speed 675 MHz 1058 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 150 watts 64 watts
Bandwidth 86400 MB/sec 80000 MB/sec
Texel Rate 37800 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

4 Responses to “GeForce GTX 460 vs GeForce GTX 650”
zoe says:

I purchased a GEFORCE GT620 on advice from the shop technician. Performance was dismal. An ATI Radeon HD5670 at the same price gives me a bench mark of 7.1 for graphics and gaming graphics. The old faithful GTX which cost a lot more bechmarks in at 7.6 for both tests. The GT620 comes in at 4 for the Graphics and 5.1 for gaming graphics. The GT620 2GB costs $80 and the GT630 4GB $150.

leland says:

v;lfl;vblfclbc;v;fff;dgllfv.cbm,clb,.,b,,blflgfld;gkfld;gd;l;g;dfdgf/bf/.fg//fg;r/rglfgl''r.g;rgl;g.;fg;g/;flg/g/gg.glgld;gf/g;dgfd1234567890-=cvmkfkjjfjjfjfjjjfjjjfjjjjfjjjfjsfuszfsf9-0ifs0u0os0ufosfodfjgk fjjfk fodjdfjsfjjdjjfdjg gkdzg fkfff n jjfjgjd f jsgfjg d fjsgjdjgj fjjsjg fjsfj fksfjsf skhffn fksfkfsfnsjfjfjsifjfjgotiyu5utuyutyuitru39t88rer234883 44343444554w3454555485gkgokkjjjbjhghjjhjhhhxh;jhjkhkdokfiigyj jy jhdohoodoyllkhfkhkkryhkkkhkkkhgtkktiiitiigkgkkgkkkkihiitiriyst[gztipztiztr9iig9r99gitin tjtj tkkhkkhtuyhttootiouotg.ffdfgfmkkkkhhkkhjgj jchgjjhjghmhjnjdffghnmjnmjnghhkkh glelandbjbjjbjjjvjjvbkkjncvnncbncbhhchbhchbhghfhrgffhghfjghfruufufffhhgdgidggdfjgfjgjsjfjfjjfjfjfjfjrfvhfughehfhfeufh giehfr guriabb vvur rrutriqiihruaiRIIRIE RIURRIEHRHRHIHSWHWHFHFH RBFEHHRIWRUVNRHWRHR N RHHWSW HWSRHHR RHWRHQUB EUWRH RHUWRHIRHHAHQHWRHQJRHRHIWEFJERHWEHRHQIQRHQUFDFFDXFCKGKGKOGKGKGDGDFMDMGDGMMGMDGMGMDMGMMGMMGMMHMMDMMGMDMGM,DGDKGFKHJFKGDHKKDGJDKJGKDJGKKDLGJKJDGLKHJD GJDLGJLGDGKDHLDGLDGDLGKLLDK GLKKLFJFKTJGHDFGTYUO;YTGL'TFJVM,VNXVNVKJCKCJKXJXKJVCNVNCNJVCNVCVNJXVVKIHVKCHVCHJJVJHJCDVHJVHZKHVXKCVVJXHVOKDHVDFITRRUYUEUYIEHUEIGUERURUTIRET 9EURTT NMTERIG IR GIRJTH TIGTIGTGEIT ITTIE TEITETIQHTOTG RIETIETNRET OETR I4TITEIR RNI4URHTURUT NIETIETIIETH ITUTEURTUIEUTIETIETUEI TOTIOEOGHFTTYasfhjpl;fgyyyytyl5

leland says:

fjhsnzfcn snmfnsfnndbfvdfx cfnvsndfvnsdngfvbsdnf fnansfbsnfsbdjafjhajdba fnafnsnefn f snfna dfn enf bewbfbhwehrhuhreuhrwusfhrafrb bfb hefgaeh fh hfh fjhsdjf hjfhasehfjsehf hewfjhe jfhwesdfhjesdfhjhe sdhfewueytytutuutuutuhydrut bvvt grbtgwrthyg4ehbhgtuhbfth4urhhgtrhvhbgtgvkhrthhg4etgtrhbrgb5yy5trhybrhtgybgrhvtb54b utfu54y 4tu trierut4tu e4hiygh e5r'ew""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""",lrfhefhvji,jkhujghghhgh fjrfhvju bgtbgfhjbgr brffin0oijbngnjkpo3e-f0pvepgnmvjerfnjorjwehfsdsierdf9vidheruifgue4rfherori4ijriu

jesus christ says:

niggas want to play rough?

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield