Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 660

Intro

The GeForce 9800 GX2 features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 660, which has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs along with 80 TAUs and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce 9800 GX2 197 Watts
Difference: 57 Watts (41%)

Memory Bandwidth

The GeForce GTX 660, in theory, should be a bit faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 660 is a bit (more or less 2%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 1600 (2%)

Pixel Rate

The GeForce GTX 660 will be a lot (more or less 23%) better at full screen anti-aliasing than the GeForce 9800 GX2, and able to handle higher resolutions better. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 4320 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 660
Manufacturer nVidia nVidia
Year Mar 2008 September 2012
Code Name G92 GK106
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 980 MHz
Memory Speed 2000 MHz (x2) 6008 MHz
Power (Max TDP) 197 watts 140 watts
Bandwidth 128000 MB/sec 144192 MB/sec
Texel Rate 76800 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 128 (x2) 960
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield