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GeForce GTX 295 vs GeForce GTX 660

Intro

The GeForce GTX 295 comes with clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare those specs to the GeForce GTX 660, which has a core clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 295 289 Watts
Difference: 149 Watts (106%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should in theory be a lot superior to the GeForce GTX 660 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 79584 (55%)

Texel Rate

The GeForce GTX 295 will be a small bit (more or less 18%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 13760 (18%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 660, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 8736 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 660
Manufacturer nVidia nVidia
Year January 8, 2009 September 2012
Code Name G200b GK106
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 980 MHz
Memory Speed 1998 MHz (x2) 6008 MHz
Power (Max TDP) 289 watts 140 watts
Bandwidth 223776 MB/sec 144192 MB/sec
Texel Rate 92160 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 240 (x2) 960
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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