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GeForce GTX 660 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 660 features a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 192-bit bus. It also features 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 1GB, which makes use of a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR4 RAM is set to run at a speed of 1126 MHz on this card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 660 should be a little bit faster than the Radeon HD 3870 X2 1GB overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 64 (0%)

Texel Rate

The GeForce GTX 660 is quite a bit (about 197%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 52000 (197%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be a little bit (about 12%) better at anti-aliasing than the GeForce GTX 660, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2880 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year September 2012 Jan 28, 2008
Code Name GK106 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 2252 MHz (x2)
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 144192 MB/sec 144128 MB/sec
Texel Rate 78400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 960 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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