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GeForce GTX 660 vs Radeon HD 6850

Intro

The GeForce GTX 660 has clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs along with 80 TAUs and 24 ROPs.

Compare all that to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 960 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6850 2395 points
Difference: 2668 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 660 140 Watts
Difference: 13 Watts (10%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should in theory be a bit superior to the Radeon HD 6850 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 660 is quite a bit (more or less 111%) better at AF than the Radeon HD 6850. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 41200 (111%)

Pixel Rate

The Radeon HD 6850 is just a bit (more or less 5%) more effective at AA than the GeForce GTX 660, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 1280 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6850
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK106 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 980 MHz 775 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 127 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 960 960
Texture Mapping Units 80 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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