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GeForce GTX 560 vs GeForce GTX 660

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 TAUs and 32 ROPs.

Compare those specs to the GeForce GTX 660, which features a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 560 3030 points
Difference: 2033 (67%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 560 150 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 should theoretically be a little bit better than the GeForce GTX 560 in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 16064 (13%)

Texel Rate

The GeForce GTX 660 will be much (about 73%) more effective at AF than the GeForce GTX 560. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 33040 (73%)

Pixel Rate

The GeForce GTX 560 is just a bit (approximately 10%) better at FSAA than the GeForce GTX 660, and also able to handle higher resolutions better. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2400 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 660
Manufacturer nVidia nVidia
Year May 2011 September 2012
Code Name GF114 GK106
Memory 1024 MB 2048 MB
Core Speed 810 MHz 980 MHz
Memory Speed 4004 MHz 6008 MHz
Power (Max TDP) 150 watts 140 watts
Bandwidth 128128 MB/sec 144192 MB/sec
Texel Rate 45360 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 336 960
Texture Mapping Units 56 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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