Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 660 Ti
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 Ti should in theory perform quite a bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (about 1086%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 660 Ti is superior to the GeForce 8600 GT 512MB DDR2, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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