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GeForce GTX 660 Ti vs Radeon HD 6870

Intro

The GeForce GTX 660 Ti has a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare all of that to the Radeon HD 6870, which has core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 1120 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 6870 2870 points
Difference: 3143 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon HD 6870 151 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 Ti should theoretically be a small bit superior to the Radeon HD 6870 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 9600 (7%)

Texel Rate

The GeForce GTX 660 Ti is much (about 103%) more effective at AF than the Radeon HD 6870. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 52080 (103%)

Pixel Rate

The Radeon HD 6870 should be quite a bit (about 31%) more effective at FSAA than the GeForce GTX 660 Ti, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 6840 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 6870
Manufacturer nVidia AMD
Year August 2012 October 2010
Code Name GK104 Barts XT
Memory 2048 MB 1024 MB
Core Speed 915 MHz 900 MHz
Memory Speed 6000 MHz 4200 MHz
Power (Max TDP) 150 watts 151 watts
Bandwidth 144000 MB/sec 134400 MB/sec
Texel Rate 102480 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1344 1120
Texture Mapping Units 112 56
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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