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GeForce GTX 660 Ti vs Radeon HD 6950

Intro

The GeForce GTX 660 Ti comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 6950, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 6950 3240 points
Difference: 2773 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon HD 6950 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

In theory, the Radeon HD 6950 should perform a bit faster than the GeForce GTX 660 Ti in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 16000 (11%)

Texel Rate

The GeForce GTX 660 Ti should be much (approximately 46%) better at anisotropic filtering than the Radeon HD 6950. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 32080 (46%)

Pixel Rate

The Radeon HD 6950 should be a bit (approximately 17%) better at anti-aliasing than the GeForce GTX 660 Ti, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 3640 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 6950
Manufacturer nVidia AMD
Year August 2012 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 150 watts 200 watts
Bandwidth 144000 MB/sec 160000 MB/sec
Texel Rate 102480 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1344 1408
Texture Mapping Units 112 88
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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