Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 660 Ti
IntroThe GeForce GTX 460 1GB has a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.Compare that to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 660 Ti should be much faster than the GeForce GTX 460 1GB overall. (explain)
Texel RateThe GeForce GTX 660 Ti will be a lot (approximately 171%) faster with regards to anisotropic filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 660 Ti will be a small bit (approximately 2%) more effective at full screen anti-aliasing than the GeForce GTX 460 1GB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
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