Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 660 Ti
IntroThe GeForce GTX 460 2GB features a core clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare those specs to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this specific card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should perform much faster than the GeForce GTX 460 2GB in general. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (more or less 171%) faster with regards to anisotropic filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 660 Ti is superior to the GeForce GTX 460 2GB, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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