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GeForce GTX 480 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 480 comes with a core clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce GTX 660 Ti, which features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 480 3650 points
Difference: 2363 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 480 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 should be much faster than the GeForce GTX 660 Ti in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 33408 (23%)

Texel Rate

The GeForce GTX 660 Ti is quite a bit (approximately 144%) more effective at AF than the GeForce GTX 480. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 60480 (144%)

Pixel Rate

The GeForce GTX 480 will be a lot (about 53%) more effective at AA than the GeForce GTX 660 Ti, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 11640 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year March 2010 August 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 915 MHz
Memory Speed 3696 MHz 6000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 177408 MB/sec 144000 MB/sec
Texel Rate 42000 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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