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GeForce GTX 660 Ti vs Radeon HD 5970

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare those specifications to the Radeon HD 5970, which features GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

In theory, the Radeon HD 5970 should perform quite a bit faster than the GeForce GTX 660 Ti in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 112000 (78%)

Texel Rate

The Radeon HD 5970 is much (more or less 126%) faster with regards to AF than the GeForce GTX 660 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 129520 (126%)

Pixel Rate

The Radeon HD 5970 should be a lot (more or less 323%) faster with regards to anti-aliasing than the GeForce GTX 660 Ti, and should be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 70840 (323%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year August 2012 November 2009
Code Name GK104 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 915 MHz 725 MHz (x2)
Memory Speed 6000 MHz 4000 MHz (x2)
Power (Max TDP) 150 watts 294 watts
Bandwidth 144000 MB/sec 256000 MB/sec
Texel Rate 102480 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1344 1600 (x2)
Texture Mapping Units 112 160 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 3540 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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