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GeForce GTX 550 Ti vs GeForce GTX 660 Ti

Intro

The GeForce GTX 550 Ti comes with core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 660 Ti, which comes with a core clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 550 Ti 1897 points
Difference: 4116 (217%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically be a lot faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 45504 (46%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 256%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 73680 (256%)

Pixel Rate

The GeForce GTX 660 Ti will be just a bit (more or less 2%) faster with regards to anti-aliasing than the GeForce GTX 550 Ti, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 360 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year March 2011 August 2012
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 915 MHz
Memory Speed 4104 MHz 6000 MHz
Power (Max TDP) 116 watts 150 watts
Bandwidth 98496 MB/sec 144000 MB/sec
Texel Rate 28800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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