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GeForce GTX 560 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 560 features a clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 560 3030 points
Difference: 2983 (98%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be a small bit faster than the GeForce GTX 560 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 15872 (12%)

Texel Rate

The GeForce GTX 660 Ti should be much (about 126%) better at AF than the GeForce GTX 560. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 57120 (126%)

Pixel Rate

The GeForce GTX 560 should be just a bit (more or less 18%) better at AA than the GeForce GTX 660 Ti, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 3960 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year May 2011 August 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 810 MHz 915 MHz
Memory Speed 4004 MHz 6000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 128128 MB/sec 144000 MB/sec
Texel Rate 45360 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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