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GeForce GTX 560 Ti 448 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 560 Ti 448 comes with a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 660 Ti, which comes with GPU core speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 192-bit bus. It also is made up of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1813 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce GTX 660 Ti should be a lot (more or less 150%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 61488 (150%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7320 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year December 2011 August 2012
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 915 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 210 watts 150 watts
Bandwidth 144000 MB/sec 144000 MB/sec
Texel Rate 40992 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 448 1344
Texture Mapping Units 56 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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