Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this model. It features 96 SPUs as well as 48 TAUs and 16 ROPs.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which has a GPU core clock speed of 550 MHz, and 1024 MB of GDDR5 memory set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 512MB should perform a small bit faster than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB will be quite a bit (more or less 77%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 9600 GSO 512MB will be quite a bit (about 136%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5 1GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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