Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 4750
IntroThe GeForce GT 240 GDDR5 1GB features a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 4750, which makes use of a 40 nm design. AMD has clocked the core frequency at 730 MHz. The GDDR5 RAM works at a speed of 800 MHz on this model. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 240 GDDR5 1GB should perform a little bit faster than the Radeon HD 4750 in general. (explain)
Texel RateThe Radeon HD 4750 should be a lot (more or less 33%) better at anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4750 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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