Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 5670
IntroThe Radeon HD 4830 1GB features a core clock frequency of 575 MHz and a GDDR4 memory frequency of 900 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 5670, which makes use of a 40 nm design. AMD has set the core frequency at 775 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific card. It features 400(80x5) SPUs along with 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5670 will be 11% faster than the Radeon HD 4830 1GB overall, because of its greater data rate. (explain)
Texel RateThe Radeon HD 4830 1GB will be a little bit (approximately 19%) more effective at texture filtering than the Radeon HD 5670. (explain)
Pixel RateThe Radeon HD 4830 1GB is much (approximately 48%) more effective at anti-aliasing than the Radeon HD 5670, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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